Deck list

This is a list of some of the decks I like to play with. Some are my own creations, some have been inspired by work of others.

Big

Bigger is better, isn't it? This deck contains some pretty hard to beat creatures. With cards like Gyre Sage, Noble Hierarch, Courser of Kruphix, Somberwald Sage, Farseek, Kodama's Reach and Mirari's Wake, we attempt to quickly ramp up the mana pool to a point where it is possible to play these big critters early in the game. We can also use creatures like Elvish Piper or a spell like Tooth and Nail to get the big ones on the battlefield without paying the full mana cost. Aura spells, artifact equipments and land abilities make these big creatures even scarier.

Turn 1, cast Noble Hierarch. Turn 2, Somberwald Sage. Turn 3, you can cast Auratouched Mage, fetch Mythic Proportions to have a 11/11 trampler ready to attack on turn 4, or hard cast Plated Slagwurm, a 8/8 creature that can't be targeted and is ready to do lots of damage to your opponents' creatures.

Play Prophet of Kruphix gives all your creatures flash and may enable you to get the creatures twice as quickly.

Big
Lands (23)
1 Alchemist's Refuge
1 Bant Panorama
1 Breeding Pool
1 Cavern of Souls
1 Flooded Strand
5 Forest
1 Hallowed Fountain
3 Island
4 Plains
1 Rogue's Passage
1 Seaside Citadel
1 Temple Garden
1 Windswept Heath
1 Yavimaya Hollow
Creatures (20)
1 Noble Hierarch
1 Gyre Sage
1 Qasali Pridemage
1 Courser of Kruphix
1 Somberwald Sage
1 Trygon Predator
1 Elvish Piper
1 Polukranos, World Eater
1 Rafiq of the Many
1 Prophet of Kruphix
1 Silklash Spider
1 Auratouched Mage
1 Consecrated Sphinx
1 Soul of the Harvest
1 Plated Slagwurm
1 Woodfall Primus
1 Grozoth
1 Inkwell Leviathan
2 Deep-Sea Kraken
Spells (21)
1 Enlightened Tutor
1 Green Sun's Zenith
1 Cyclonic Rift
1 Farseek
1 Negate
1 Regrowth
1 Sylvan Scrying
1 Aura Shards
1 Detention Sphere
1 Genesis Wave
1 Kodama's Reach
1 Wargate
1 Whispersilk Cloak
1 Supreme Verdict
1 Finest Hour
1 Gilded Lotus
1 Mirari's Wake
1 Mystic Confluence
1 Epic Proportions
1 Mythic Proportions
1 Tooth and Nail

Soldiers

This is the first deck I created. As more and more soldiers enter the battlefield, each soldier becomes more potent, gaining first strike, vigilance or +1/+1. Catapult Squad, combined with two or more soldiers, makes it possible for your soldier army to destroy enemy creatures before they can deal damage on your side. Surestrike Trident is a great finisher, especially in situations where combat damage is not an option anymore. Goldmeadow Harrier and Leonin Bola can protect you from your opponents's biggest threats. Leonin Bola can even be used to shutdown all of your opponents' creatures before beginning of combat if you equip multiple of your own creatures and activate Leonin Bola's ability to tap the enemy out. Coat of Arms gives each of your soldier a +1/+1 for each other soldiers on the battlefield. For instance, there will be a bonus of +3/+3 for each soldier when there are 4 soldiers on the battlefield. Knight-Captain of Eos allows you to perform fog-like effect on your enemy's combat phase to prevent combat damage from hitting you.

Soldier
Lands (22)
4 Daru Encampment
1 Emeria, the Sky Ruin
2 Forbidding Watchtower
14 Plains
1 Windbrisk Heights
Creatures (23)
2 Cenn's Tactician
2 Goldmeadow Harrier
2 Auriok Bladewarden
1 Aven Squire
1 Ballyrush Banneret
2 Catapult Squad
3 Field Marshal
1 Preeminent Captain
1 Aven Cloudchaser
1 Benalish Commander
3 Daru Warchief
1 Catapult Master
1 Knight-Captain of Eos
2 Captain of the Watch
Spells (17)
1 Enlightened Tutor
2 Ethereal Haze
1 Leonin Bola
1 Swords to Plowshares
1 Martial Coup
1 Militia's Pride
1 Surestrike Trident
1 Devouring Light
1 Loxodon Warhammer
2 Mobilization
1 Oblivion Ring
1 Whispersilk Cloak
1 Comeuppance
1 Return to Dust
1 Coat of Arms

Artifacts

Artifact-based deck with a strong Myr theme. Use spells like Contagion Clasp, Contagion Engine, Energy Chamber and Power Conduit to make charge counter based cards like Everflowing Chalice, Banshee's Blade, Chimeric Mass and Lux Cannon more effective. Revive your best artifacts with Academy Ruins, Sanctum Gargoyle and Myr Retriever. Slow down your opponent's casting ability with Ethersworn Canonist.

Artifact
Lands (21)
2 Academy Ruins
4 Ancient Den
1 Celestial Colonnade
1 Flooded Strand
1 Hallowed Fountain
4 Mirrodin's Core
1 Mishra's Factory
4 Seat of the Synod
1 Stalking Stones
2 Urza's Factory
Creatures (23)
1 Coretapper
3 Etherium Sculptor
3 Ethersworn Canonist
1 Gold Myr
1 Myr Retriever
1 Myrsmith
1 Silver Myr
1 Darksteel Myr
2 Myr Galvanizer
2 Trinket Mage
1 Faerie Mechanic
1 Filigree Sage
1 Lodestone Myr
1 Sanctum Gargoyle
1 Myr Battlesphere
2 Qumulox
Spells (16)
1 Chimeric Mass
1 Everflowing Chalice
2 Expedition Map
1 Skullclamp
1 Banshee's Blade
2 Contagion Clasp
2 Energy Chamber
2 Power Conduit
1 Myr Reservoir
2 Lux Cannon
1 Contagion Engine

Spirited Away

Spirit-centered deck that recycles spirit creatures and arcane spells from the graveyard. This deck is fun to play in a multiplayer format. This deck was presented in the Dan's Deckshop: Kamigawa Strikes Back article on MTG Salvation.

Spirited Away
Lands (21)
1 Arcane Sanctum
1 Esper Panorama
5 Forest
1 Island
4 Overgrown Tomb
2 Plains
1 Rupture Spire
4 Swamp
1 Temple Garden
1 Underground River
Creatures (21)
4 Hana Kami
1 Kami of False Hope
4 Carven Caryatid
2 Windborn Muse
4 Forked-Branch Garami
3 Iname, Death Aspect
1 Keiga, the Tide Star
1 Oyobi, Who Split the Heavens
1 Pus Kami
Spells (15)
4 Death Denied
1 Crib Swap
3 Kodama's Reach
1 Long-Forgotten Gothei
2 Loxodon Warhammer
4 Rend Flesh

Sacrifice

Bring Grave Pact and Savra, Queen of the Golgari to the battlefield and wipe out your opponents' army by sacrificing creatures, reaping bonuses like increased strength/toughness, life gain and land fetch. Use Duress to remove spells from your opponents' hand that would be harmful to your vital permanents. Use Naturalize to get rid of non-creature spells. Generate tokens with Ant Queen, Mycoloth, Skeletal Vampire, Marsh Flitter and Endrek Sahr, Master Breeder that you can sacrifice later on to weaken your opponent and/or revive creatures from your graveyard with Golgari Guildmage. Gleancrawler brings back to your hand non-token creatures that would be sacrificed on your turn. This deck is especially effective in a multiplayer format.

Sacrifice
Lands (22)
5 Forest
2 Golgari Rot Farm
1 Llanowar Wastes
1 Miren, the Moaning Well
4 Overgrown Tomb
2 Phyrexian Tower
7 Swamp
Creatures (25)
3 Carrion Feeder
1 Golgari Guildmage
4 Sakura-Tribe Elder
3 Nantuko Husk
2 Marsh Flitter
3 Savra, Queen of the Golgari
1 Ant Queen
2 Endrek Sahr, Master Breeder
2 Mycoloth
2 Gleancrawler
2 Skeletal Vampire
Spells (14)
4 Duress
1 Vampiric Tutor
1 Worldly Tutor
3 Naturalize
4 Grave Pact
1 Vraska the Unseen

Saprolings

This is a Saproling deck. The goal of this deck is to create a massive army of Saproling tokens with help of fungus creatures, some instants and land cards to overhelm the opponent.

Saproling
Lands (16)
1 Brushland
5 Forest
1 Oran-Rief, the Vastwood
3 Plains
3 Selesnya Sanctuary
1 Sunpetal Grove
1 Temple Garden
1 Windswept Heath
Creatures (23)
1 Essence Warden
1 Llanowar Elves
1 Utopia Mycon
1 Selesnya Evangel
3 Selesnya Guildmage
2 Thallid Shell-Dweller
1 Elvish Harbinger
1 Psychotrope Thallid
1 Nullmage Shepherd
2 Pallid Mycoderm
1 Sporesower Thallid
2 Seedborn Muse
1 Sporoloth Ancient
3 Thelonite Hermit
1 Tolsimir Wolfblood
1 Verdeloth the Ancient
Spells (16)
1 Worldly Tutor
1 Aura Mutation
1 Heroes' Reunion
1 Night Soil
2 Sprout Swarm
1 Sundering Growth
1 Supply/Demand
1 Beastmaster Ascension
1 Gaea's Anthem
1 Saproling Symbiosis
2 Doubling Season
1 Verdant Embrace
1 Pollenbright Wings
1 Overwhelm

Clone Wars

Copy your opponents' best creature spells with shapeshifters like Clone, Vesuvan Shapeshifter, Phyrexian Metamorph and Shapesharer, and take control of the creatures and other permanents that might cause you grief with spells like Confiscate and Bribery and creatures like Sower of Temptation and Roil Elemental. With Loxodon Warhammer, you can pump Riptide Mangler's power up by at least three each time its ability is activated. I really like the versatility of Mulldrifter which can be used solely as card draw early on (using Evoke) when mana is scarce. Once in play, using a shapeshifter to clone it can produce additional card draw. Use cards like Tolaria West, Expedition Map, Journeyer's Kite and Sylvan Scrying to tutor specific lands.

Clone Wars
Lands (22)
1 Breeding Pool
4 Cloudpost
5 Forest
8 Island
1 Simic Growth Chamber
1 Thespian's Stage
2 Tolaria West
Creatures (22)
2 Riptide Mangler
3 Shapesharer
1 Callous Oppressor
3 Clone
1 Phyrexian Metamorph
1 Sower of Temptation
1 Body Double
2 Mulldrifter
2 Prophet of Kruphix
2 Vesuvan Shapeshifter
1 Aetherling
2 Arcanis the Omnipotent
1 Roil Elemental
Spells (17)
2 Expedition Map
1 Mystical Tutor
1 Call to Heel
2 Counterspell
1 Cyclonic Rift
1 Journeyer's Kite
1 Remove Soul
1 Sylvan Scrying
1 Crystal Shard
2 Loxodon Warhammer
1 Rite of Replication
1 Bribery
2 Confiscate

Insect Swarm

Insect tribal deck. Get as many insect creatures as you can on the battlefield with cards like Broodhatch Nantuko, Ant Queen, Hornet Queen and Living Hive and then use cards like Beastmaster Ascension, Strength in Numbers, and Overrun, to win the game.

Insect Swarm
Lands (20)
5 Forest
4 Overgrown Tomb
7 Swamp
4 Swarmyard
Creatures (22)
4 Scute Mob
1 Broodhatch Nantuko
1 Deadly Recluse
2 Deadly Grub
2 Nantuko Husk
2 Mortipede
2 Penumbra Spider
3 Ant Queen
2 Gleancrawler
1 Hornet Queen
2 Living Hive
Spells (15)
1 Expedition Map
1 Fog
4 Strength in Numbers
1 Beastmaster Ascension
1 Cultivate
2 Overgrowth
3 Putrefy
1 Might of Oaks
1 Overrun

Snakes

Tribal snake deck.

Snake
Lands (9)
5 Forest
4 Yavimaya Hollow
Creatures (28)
2 Ambush Viper
1 Matsu-Tribe Sniper
1 River Boa
4 Sakura-Tribe Elder
2 Tangle Asp
3 Kashi-Tribe Elite
1 Matsu-Tribe Decoy
2 Orochi Eggwatcher
1 Orochi Sustainer
1 Kashi-Tribe Reaver
2 Sachi, Daughter of Seshiro
1 Sakura-Tribe Springcaller
2 Sosuke, Son of Seshiro
4 Seshiro the Anointed
1 Patron of the Orochi
Spells (14)
2 Orochi Hatchery
1 Primal Bellow
1 Nourish
2 Time of Need
2 Alpha Status
1 Blanchwood Armor
1 Gaea's Anthem
2 Sosuke's Summon
1 Snake Pit
1 Tooth and Nail

Angel of Destiny

This is a tribal angel deck. Use disruptive spells like Crib Swap, Ghostly Prison, Oblivion Ring, Story Circle, Comeuppance and Return to Dust early on to give you enough time to build a mana pool that will let you play expensive angel creature spells. Voice of All and Pariah is a nice combo to deflect all damage dealt by opponents' creatures. Spirit Loop can be used either on your own creatures or your opponents' creatures to null combat damage.

Angel of Destiny
Lands (22)
2 Emeria, the Sky Ruin
20 Plains
Creatures (20)
2 Angelic Page
1 Knight of the White Orchid
3 Serra Avenger
1 Seraph of Dawn
4 Voice of All
2 Blinding Angel
2 Serra Angel
2 Platinum Angel
2 Akroma, Angel of Wrath
1 Angel of Salvation
Spells (18)
1 Righteousness
1 Sol Ring
1 Honor of the Pure
3 Luminarch Ascension
1 Spirit Loop
1 Crib Swap
1 Ghostly Prison
1 Oblivion Ring
1 Pariah
1 Story Circle
1 Unmake
1 Comeuppance
1 Day of Judgment
1 Return to Dust
1 Gauntlet of Power
1 Gilded Lotus

Red-Green Tomatoes

Red/green direct damage focused deck. Use green permanents, like Sakura-Tribe Elder and Sachi, Daughter of Seshiro, which turn all shamans into mana producers to ramp up mana quickly and make some of the spells, like Comet Storm, more effective. Seedborn Muse and Rings of Brighthearth makes it possible for creatures doing direct damage to be twice as effective. Kiki-Jikki, Mirror Breaker and Siege-Gang Commander will get enough goblins on the battlefield to do a lot of direct damage to your opponent.

Red-Green Tomatoes
Lands (22)
5 Forest
3 Kazandu Refuge
1 Kessig Wolf Run
5 Mountain
2 Pinecrest Ridge
2 Raging Ravine
4 Rootbound Crag
Creatures (24)
4 Sakura-Tribe Elder
4 Cunning Sparkmage
4 Sachi, Daughter of Seshiro
3 Kiki-Jiki, Mirror Breaker
4 Seedborn Muse
2 Siege-Gang Commander
3 Kamahl, Pit Fighter
Spells (17)
4 Lightning Bolt
4 Vines of Vastwood
1 Worldly Tutor
4 Comet Storm
2 Incinerate
1 Time of Need
1 Rings of Brighthearth

No Pain, No Gain

The goal of this deck is to drain the opponents' life with cards that do direct damage such as Breath of Darigaaz forces the opponents to lose life in different situations, for instance, when one of the controller's creatures attacks (Infectious Horror), when a creature enters the battlefield or when opponents draw cards (Underworld Dreams). Some cards also affect the controller, but the hope is that the opponents' life total will drop faster than the controller's life total. Whispersilk Cloak on Infectious Horror guarantees that all opponents lose life every combat, and ensures that it does not die from combat damage (since this damge cannot be blocked). Death Pits of Rath turns a card like Breath of Darigaaz or Rain of Embers into a sort of Day of Judgement. Some cards are playable from the graveyard (Magma Phoenix and Stinkweed Imp) and ensures that even if they are destroyed, they can be brought back. Cards like Akoum Refuge, Blood Artist, Blood Tithe, Exsanguinate, Blood Artist and Crypt Ghast can be used to gain life and prevent that the controller's life total dips below that of his or her opponents. Netherborn Phalanx can be used to tutor Ink-Eyes, Servant of Oni, Coalhauler Swine, or Massacre Wurm.

No Pain, No Gain
Lands (22)
4 Akoum Refuge
1 Blood Crypt
1 Bojuka Bog
4 Dragonskull Summit
1 Foreboding Ruins
1 Leechridden Swamp
3 Mountain
5 Swamp
1 Tainted Peak
1 Urborg, Tomb of Yawgmoth
Creatures (21)
2 Blood Artist
1 Blood Seeker
1 Nezumi Graverobber
1 Sygg, River Cutthroat
1 Zulaport Cutthroat
1 Crypt Rats
1 Fleshbag Marauder
1 Zo-Zu the Punisher
1 Crypt Ghast
1 Mogis, God of Slaughter
2 Magma Phoenix
1 Master of Cruelties
2 Coalhauler Swine
1 Ink-Eyes, Servant of Oni
1 Massacre Wurm
2 Netherborn Phalanx
1 Platinum Angel
Spells (19)
1 Everflowing Chalice
1 Sol Ring
3 Breath of Darigaaz
1 Demonic Tutor
1 Exsanguinate
1 Underworld Dreams
1 Volcanic Fallout
2 Whispersilk Cloak
2 Blood Tithe
1 Skullcage
1 Death Pits of Rath
1 Exquisite Blood
1 Mana Geyser
1 Painful Quandary
1 Polluted Bonds

Commander

The commander format is a format where opponents play with 100-card singleton decks that contains one commander. The commander must be a legendary creature and the mana that lands and/or other cards in this deck can generate is limited to the color of the commander. All cards, except for basic lands must be unique in the deck.

Each player starts with 40 life. The commander starts in the commander zone. Players can play spells from their hand or from the commander zone. If the commander dies or is exiled, the player has the choice to put it back in the commander zone. Every time a commander cycles to the commnader zone, the casting cost increases by 2. A player wins if all other players lose. A player loses if his/her life total becomes 0 or less or if it sustains 20 damage from any given commander.

For complete commander rules, please visit this page.

The first commander deck presented on this page is a token-oriented deck. The commander, Rhys the Redeemed, is an excellent token generator. With help of cards like Doubling Season, Parallel Lives, Rings of Brighthearth and Seedborn Muse, it should be possible to bring to the battlefield a strong contingent of tokens. Cards like Cathars' Crusade, Mirror Entity and Overrun turns weak 1/1 tokens into powerful creatures. Bring Nullmage Shepherd to the battlefield if you get overwhelmed by artifacts or enchantments. Boundless Realms and Emeria, the Sky Ruin can help resurrect creatures from the graveyard every turn. Skullclamp, Mentor of the Meek and Staff of Nin, allow you to draw cards to get ahead of the game.

Token Commander
Commander (1)
1 Rhys the Redeemed
Lands (30)
1 Brushland
1 Command Tower
1 Evolving Wilds
1 Forbidding Watchtower
5 Forest
1 Gavony Township
1 Graypelt Refuge
1 Khalni Garden
1 Oran-Rief, the Vastwood
10 Plains
1 Selesnya Guildgate
1 Selesnya Sanctuary
1 Sunpetal Grove
1 Temple Garden
1 Terramorphic Expanse
1 Windswept Heath
1 Wirewood Lodge
Creatures (26)
1 Essence Warden
1 Llanowar Elves
1 Utopia Mycon
1 Knight of the White Orchid
1 Qasali Pridemage
1 Sakura-Tribe Elder
1 Selesnya Guildmage
1 Thallid Shell-Dweller
1 Vitu-Ghazi Guildmage
1 Elvish Archdruid
1 Elvish Harbinger
1 Imperious Perfect
1 Mentor of the Meek
1 Mirror Entity
1 Benalish Commander
1 Nullmage Shepherd
1 Thraben Doomsayer
1 Ant Queen
1 Knight-Captain of Eos
1 Mycoloth
1 Seedborn Muse
1 Thelonite Hermit
1 Captain of the Watch
1 Tolsimir Wolfblood
1 Avenger of Zendikar
1 Symbiotic Wurm
Spells (36)
1 Orochi Hatchery
1 Condemn
1 Enlightened Tutor
1 Skullclamp
1 Sol Ring
1 Swords to Plowshares
1 Worldly Tutor
1 Aura Mutation
1 Martial Coup
1 Rampant Growth
1 Sprout Swarm
1 Supply/Demand
1 Aura Shards
1 Beast Within
1 Beastmaster Ascension
1 Chord of Calling
1 Decree of Justice
1 Glorious Anthem
1 Kodama's Reach
1 Mobilization
1 Rings of Brighthearth
1 Spear of Heliod
1 Day of Judgment
1 Glare of Subdual
1 Parallel Lives
1 Return to Dust
1 Saproling Symbiosis
1 Cathars' Crusade
1 Doubling Season
1 Increasing Devotion
1 Mirari's Wake
1 Overrun
1 Verdant Embrace
1 Phyrexian Rebirth
1 Staff of Nin
1 Boundless Realms

Budget alternatives:

The second commander deck is similar to the 60-card sacrifice deck, except for the presence of some tutor and draw cards to increase the probability to draw cards that force the opponents to sacrifice their own creatures, like Grave Pact, Dictate of Erebos or Butcher of Malakir. There is also a little bit more graveyard interaction with cards like Rise from the Grave, Nim Deathmantle and Grave Betrayal.

Sacrifice Commander
Commander (1)
1 Savra, Queen of the Golgari
Lands (32)
1 Bojuka Bog
1 Command Tower
1 Evolving Wilds
5 Forest
1 Golgari Guildgate
1 Golgari Rot Farm
1 Jungle Hollow
1 Khalni Garden
1 Llanowar Wastes
1 Miren, the Moaning Well
1 Overgrown Tomb
1 Phyrexian Tower
1 Polluted Mire
1 Rupture Spire
1 Svogthos, the Restless Tomb
10 Swamp
1 Terramorphic Expanse
1 Tranquil Thicket
1 Volrath's Stronghold
Creatures (30)
1 Carrion Feeder
1 Elves of Deep Shadow
1 Viscera Seer
1 Bloodghast
1 Deathspore Thallid
1 Gatekeeper of Malakir
1 Golgari Guildmage
1 Sakura-Tribe Elder
1 Eternal Witness
1 Fleshbag Marauder
1 Grim Haruspex
1 Nantuko Husk
1 Stinkweed Imp
1 Yavimaya Elder
1 Creakwood Liege
1 Hell's Caretaker
1 Marsh Flitter
1 Acidic Slime
1 Ant Queen
1 Endrek Sahr, Master Breeder
1 Mycoloth
1 Shriekmaw
1 Gleancrawler
1 Ink-Eyes, Servant of Oni
1 Skeletal Vampire
1 Butcher of Malakir
1 Hornet Queen
1 Rune-Scarred Demon
1 Sheoldred, Whispering One
1 Woodfall Primus
Spells (33)
1 Phyrexian Reclamation
1 Skullclamp
1 Sol Ring
1 Vampiric Tutor
1 Disturbed Burial
1 Naturalize
1 Necrogenesis
1 Nim Deathmantle
1 Profane Command
1 Rampant Growth
1 Swiftfoot Boots
1 Ashnod's Altar
1 Attrition
1 Golgari Germination
1 Kodama's Reach
1 Mimic Vat
1 Pernicious Deed
1 Phyrexian Arena
1 Putrefy
1 Recollect
1 Diabolic Tutor
1 Dread Return
1 Grave Pact
1 Jarad's Order
1 Seek the Horizon
1 Dictate of Erebos
1 Perilous Forays
1 Primal Command
1 Relic Crush
1 Rise from the Grave
1 Vraska the Unseen
1 Decree of Pain
1 Grave Betrayal

Budget alternatives:

The third commander deck centers around Ghave, Guru of Spores' ability to generate and make use of Saproling tokens and +1/+1 counters. This deck contains a few neat combos that leverage this commander's abilities. The following cards are pretty good at bringing +1/+1 counters on the table: Mikaeus, the Unallowed, Avenger of Zendikar, Abzan Ascendancy, Doubling Season, Corpsejack Menace, Cathars' Crusade, Hardened Scales, Gavony Township and Oran-Rief, the Vastwood. Other cards make good use of +1/+1 counters: "Abzan Falconerturns all cards with +1/+1 into flying creature. You can extend some more Woodfall Primus' destructive capability by adding +1/+1 counters on it. Triskelion gives you the ability to use +1/+1 counters to weaken and/or destroy your opponents creatures (with -1/-1 effect until end of turn).

The following cards make good use of Saproling tokens:

  • Ashnod's Altar can be used to generate mana: Each Saproling token can be sacrificed to increase the mana available in the mana pool,
  • Aura Shards can be used to get rid of your opponents' artifact and/or enchantments (every time a creature comes into play),
  • Attrition uses the Saproling tokens as fodder for creature destruction.
  • Psychotrope Thallid and Skullclamp uses the Saproling tokens to draw cards.

In order for the right combos to get out, there are a number of tutor cards present in this deck: Enlightened Tutor, Diabolic Tutor and Green Sun's Zenith. The most powerful combination with Ghave, Guru of Spores is probably Ashnod's Altar (to generate mana) and Mikaeus, the Unallowed to repeat enter the battlefield triggered ability. If for instance Mikaeus, the Unallowed is on the battlefield and Acidic Slime dies, Acidic Slime returns to the battlefield with a +1/+1 counter on it. If Ghave, Guru of Spores in also on the battlefield, the +1/+1 counter on Acidic Slime can be used by Ghave, Guru of Spores to create a 1/1 Saproling token. If Acidic Slime dies afterward, it continues to return to the battlefield. There are a few cards that makes it possible to recycle cards from the graveyard: Eternal Witness, Dread Return and Unburial Rites.

Necrotic Ooze is an excellent finisher, especially ywith Phyrexian Devourer and Triskelion in the graveyard.

Finally, This deck contains a number of disruption spells leveraging the green/black/white disruption strengths.

Abzan Token Commander
Commander (1)
1 Ghave, Guru of Spores
Lands (34)
1 Bojuka Bog
1 Command Tower
1 Evolving Wilds
5 Forest
1 Gavony Township
1 Golgari Rot Farm
1 Graypelt Refuge
1 Isolated Chapel
1 Mosswort Bridge
1 Oran-Rief, the Vastwood
1 Orzhov Basilica
1 Orzhov Guildgate
1 Overgrown Tomb
1 Phyrexian Tower
5 Plains
1 Sandsteppe Citadel
1 Selesnya Guildgate
1 Selesnya Sanctuary
1 Sunpetal Grove
5 Swamp
1 Temple Garden
1 Terramorphic Expanse
Creatures (29)
1 Birds of Paradise
1 Mikaeus, the Lunarch
1 Jade Mage
1 Sakura-Tribe Elder
1 Zulaport Cutthroat
1 Abzan Falconer
1 Champion of Lambholt
1 Eternal Witness
1 Fertilid
1 Psychotrope Thallid
1 Twilight Drover
1 Yavimaya Elder
1 Corpsejack Menace
1 Forgotten Ancient
1 Necrotic Ooze
1 Sigil Captain
1 Trostani, Selesnya's Voice
1 Acidic Slime
1 Ivorytusk Fortress
1 Juniper Order Ranger
1 Mycoloth
1 Puppeteer Clique
1 Grave Titan
1 Mikaeus, the Unallowed
1 Phyrexian Devourer
1 Triskelion
1 Avenger of Zendikar
1 Butcher of Malakir
1 Woodfall Primus
Spells (35)
1 Crop Rotation
1 Green Sun's Zenith
1 Hardened Scales
1 Path to Exile
1 Skullclamp
1 Sol Ring
1 Evolutionary Leap
1 Farseek
1 Necrogenesis
1 Abzan Ascendancy
1 Abzan Charm
1 Ashnod's Altar
1 Attrition
1 Aura Shards
1 Beast Within
1 Cultivate
1 Darksteel Ingot
1 Oblivion Ring
1 Putrefy
1 Underworld Connections
1 Diabolic Tutor
1 Grave Pact
1 Parallel Lives
1 Return to Dust
1 Utter End
1 Wrath of God
1 Cathars' Crusade
1 Doubling Season
1 Eldrazi Monument
1 Mirari's Wake
1 Primal Vigor
1 Unburial Rites
1 Martyr's Bond
1 Hour of Reckoning
1 Army of the Damned

Budget alternatives:

The next commander deck focuses on token generation to enable the commander, Teysa, Orzhov Scion to control the board. Turning all creartures into black creatures with Darkest Hour ensures that white Spirit tokens survive any destruction, whether it be a Day of Judgment, Martyr's Bond or Teysa, Orzhov Scion's ability to exile an opponent creature. Since Darkest Hour is key to this deck, tutors like Vampiric Tutor, Beseech the Queen and Enlightened Tutor are there to increase the probability to bring Darkest Hour to the battlefield. A card like Obzedat's Aid is also there to ensure that Darkest Hour can be brought back from the graveyard, in case it is destroyed by one of the opponents.

Orzhov Token Commander
Commander (1)
1 Teysa, Orzhov Scion
Lands (37)
1 Bojuka Bog
1 Command Tower
1 Eiganjo Castle
1 Emeria, the Sky Ruin
1 Evolving Wilds
1 Ghost Quarter
1 Isolated Chapel
1 Kjeldoran Outpost
1 Miren, the Moaning Well
1 Orzhov Basilica
1 Orzhov Guildgate
1 Phyrexian Tower
11 Plains
11 Swamp
1 Temple of the False God
1 Terramorphic Expanse
1 Vault of the Archangel
Creatures (23)
1 Blood Artist
1 Bloodghast
1 Skirsdag High Priest
1 Stoneforge Mystic
1 Suture Priest
1 Grim Haruspex
1 Mentor of the Meek
1 Necrotic Sliver
1 Ophiomancer
1 Twilight Drover
1 Xathrid Necromancer
1 Crypt Ghast
1 Marsh Flitter
1 Endrek Sahr, Master Breeder
1 Geist-Honored Monk
1 Karmic Guide
1 Ogre Slumlord
1 Reveillark
1 Geth, Lord of the Vault
1 Grave Titan
1 Mikaeus, the Unallowed
1 Sun Titan
1 Sheoldred, Whispering One
Spells (39)
1 Condemn
1 Darkest Hour
1 Enlightened Tutor
1 Expedition Map
1 Return to the Ranks
1 Skullclamp
1 Sol Ring
1 Swords to Plowshares
1 Vampiric Tutor
1 Exsanguinate
1 Lightning Greaves
1 Martial Coup
1 Nim Deathmantle
1 Orzhov Signet
1 Profane Command
1 Spirit Bonds
1 Ashnod's Altar
1 Attrition
1 Blasting Station
1 Decree of Justice
1 Mimic Vat
1 Mortify
1 Oblivion Ring
1 Underworld Connections
1 Day of Judgment
1 Grave Pact
1 Nevinyrral's Disk
1 Syphon Mind
1 Utter End
1 Conqueror's Pledge
1 Obzedat's Aid
1 Unburial Rites
1 Austere Command
1 Beseech the Queen
1 Martyr's Bond
1 Merciless Eviction
1 Spectral Procession
1 Decree of Pain
1 Army of the Damned

Average CMC: 3.45

Upgrades:

Budget alternatives:

The next commander deck is based on the article When Life Totals are Ashes You Have My Permission to Die from Daily MTG.

Vish Kal Commander
Commander (1)
1 Vish Kal, Blood Arbiter
Lands (39)
1 Bojuka Bog
1 Command Tower
1 Eiganjo Castle
1 Evolving Wilds
1 Isolated Chapel
1 Orzhov Basilica
1 Orzhov Guildgate
1 Phyrexian Tower
12 Plains
14 Swamp
1 Temple of Silence
1 Temple of the False God
1 Terramorphic Expanse
1 Vault of the Archangel
1 Volrath's Stronghold
Creatures (29)
1 Bloodghast
1 Gatekeeper of Malakir
1 Knight of the White Orchid
1 Fleshbag Marauder
1 Necrotic Sliver
1 Royal Assassin
1 Academy Rector
1 Desecration Demon
1 Graveborn Muse
1 Hell's Caretaker
1 Nekrataal
1 Solemn Simulacrum
1 Archon of Justice
1 Bloodgift Demon
1 Cloudgoat Ranger
1 Endrek Sahr, Master Breeder
1 Geist-Honored Monk
1 Karmic Guide
1 Pentarch Paladin
1 Shriekmaw
1 Adarkar Valkyrie
1 Captain of the Watch
1 Grave Titan
1 Sun Titan
1 Sunblast Angel
1 Treasury Thrull
1 Wurmcoil Engine
1 Eternal Dragon
1 Ashen Rider
Spells (32)
1 Blade of the Bloodchief
1 Enlightened Tutor
1 Animate Dead
1 Armillary Sphere
1 Attrition
1 Darksteel Plate
1 Mortify
1 Necromancy
1 Sword of Light and Shadow
1 Underworld Connections
1 Vindicate
1 Ashen Powder
1 Day of Judgment
1 Greed
1 Liliana of the Dark Realms
1 Marshal's Anthem
1 Shield of Kaldra
1 Syphon Mind
1 Wrath of God
1 Gilded Lotus
1 Obzedat's Aid
1 Rise from the Grave
1 Rout
1 Saltblast
1 Unburial Rites
1 Austere Command
1 Beseech the Queen
1 Merciless Eviction
1 Phyrexian Rebirth
1 Decree of Pain
1 Grave Betrayal
1 Plague Wind

Average CMC: 4.39

Upgrades:

The next deck is inspired by article Assembling a Legion. The idea of the original deck was to create a strong army contingent and leverage Aurelia's ability to have two combat phases per turn.

However inspiring this deck was to me, even after a couple iterations, it would not perform very well because of its high mana curve. I eventually came across another article on Aurelia (Boros Beatdown) that sounded much more promising. The deck that I now present is mostly based on this version. This new version is keeping the essence of combat synergy with creatures like Godo, Bandit Warlord, Seize the Day, and Hero of Baldehold. The focus is now more on making Aurelia bigger than getting a strong army contingent. Most of the token generation cards are gone so are all cards that force opponents' permanents to come into play tapped. One of the key cards in this build is Sunforger. Sunforger makes it possible to invoke utility cards like Chaos Warp or Swords to Plowshares from your deck to disable your opponents' threats. Finally, there is a stronger focus on equipment cards, including equipment tutoring cards like Stoneforge Mystic, Stonehewer Giant, Steelshaper's Gift and Godo, Bandit Warlord. There are a few cards like Armageddon or Cataclysm to clear the board if your opponents become too strong.

Boros Beatdown Commander
Commander (1)
1 Aurelia, the War Leader
Lands (37)
1 Arid Mesa
1 Boros Garrison
1 Boros Guildgate
1 Clifftop Retreat
1 Command Tower
1 Eiganjo Castle
1 Evolving Wilds
1 Hanweir Battlements
1 Kjeldoran Outpost
1 Mistveil Plains
7 Mountain
1 Opal Palace
8 Plains
1 Rogue's Passage
1 Sacred Foundry
1 Slayers' Stronghold
1 Spinerock Knoll
1 Strip Mine
1 Sunhome, Fortress of the Legion
1 Temple of the False God
1 Temple of Triumph
1 Terramorphic Expanse
1 Wind-Scarred Crag
1 Windbrisk Heights
Creatures (20)
1 Mother of Runes
1 Weathered Wayfarer
1 Grand Abolisher
1 Knight of the White Orchid
1 Leonin Shikari
1 Puresteel Paladin
1 Stoneforge Mystic
1 Archetype of Aggression
1 Burnished Hart
1 Deal Broker
1 Imperial Recruiter
1 Silverblade Paladin
1 Hero of Bladehold
1 Solemn Simulacrum
1 Sublime Archangel
1 Stonehewer Giant
1 Wrecking Ogre
1 Godo, Bandit Warlord
1 Sun Titan
1 Gisela, Blade of Goldnight
Spells (42)
1 Chrome Mox
1 Mana Crypt
1 Mox Diamond
1 Enlightened Tutor
1 Expedition Map
1 Land Tax
1 O-Naginata
1 Path to Exile
1 Sensei's Divining Top
1 Sol Ring
1 Steelshaper's Gift
1 Swords to Plowshares
1 Tithe
1 Boros Charm
1 Boros Signet
1 Fellwar Stone
1 Hero's Blade
1 Lightning Greaves
1 Mask of Memory
1 Mind Stone
1 Sword of the Animist
1 Umezawa's Jitte
1 Valorous Stance
1 Aggravated Assault
1 Chaos Warp
1 Orim's Thunder
1 Sunforger
1 Sword of Feast and Famine
1 Sword of Fire and Ice
1 Sword of Light and Shadow
1 Tenza, Godo's Maul
1 Wheel of Fortune
1 Armageddon
1 Cataclysm
1 Citadel Siege
1 Grafted Exoskeleton
1 Master Warcraft
1 Seize the Day
1 Wild Ricochet
1 Reforge the Soul
1 Savage Beating
1 Catastrophe

Average CMC: 2.76

Budget alternatives:

The next Commander deck is based on a message named [EDH] Sakashima the Impostor - Copy Steal Control on MTG Salvation Forum.

This is a fun deck to play as you can copy and steal the best permanents in play or in your opponents' deck. However you have to level up against numerous players. This is why there are cards that affect all opponents and/or multiple creatures like Cyclonic Rift, Mystic Remora, Evacuation, Scourge of Fleets, Sunder and Fade Away. The other thing to keep in mind is that although you can copy your opponents' best cards, you won't be able to leverage the full synergy of your opponents' decks because you will likely copy and/or steal from multiple decks.

Mystical Tutor , Fabricate , Drift of Phantasms and Tolaria West are used to tutor various cards (Sensei's Diving Top with Trinket Mage or Academy Ruins with Tolaria West). Riptide Laboratory can be used to retrigger entering abilities of cards like Trinket Mage.

There are a few fetch lands in the deck which purpose is mostly to maximize the number of creatures that Roil Elemental can steal.

Copy and Steal Commander
Commander (1)
1 Sakashima the Impostor
Lands (32)
1 Academy Ruins
1 Evolving Wilds
1 Flooded Strand
1 High Market
1 Maze of Ith
1 Minamo, School at Water's Edge
1 Misty Rainforest
1 Oboro, Palace in the Clouds
1 Polluted Delta
1 Reliquary Tower
1 Riptide Laboratory
1 Scalding Tarn
1 Seat of the Synod
10 Snow-Covered Island
1 Soldevi Excavations
1 Strip Mine
1 Temple of the False God
1 Terramorphic Expanse
1 Thawing Glaciers
1 Tolaria West
1 Tower of the Magistrate
1 Vesuva
1 Wasteland
Creatures (20)
1 Dreamscape Artist
1 Gilded Drake
1 Snapcaster Mage
1 Drift of Phantasms
1 Kira, Great Glass-Spinner
1 Thada Adel, Acquisitor
1 Trinket Mage
1 Clever Impersonator
1 Clone
1 Phyrexian Metamorph
1 Solemn Simulacrum
1 Sower of Temptation
1 Venser, Shaper Savant
1 Voidmage Husher
1 Heidar, Rimewind Master
1 Vesuvan Shapeshifter
1 Duplicant
1 Keiga, the Tide Star
1 Roil Elemental
1 Memnarch
Spells (47)
1 Mana Crypt
1 Mystic Remora
1 Mystical Tutor
1 Pongify
1 Sensei's Divining Top
1 Sol Ring
1 Counterspell
1 Cyclonic Rift
1 Isochron Scepter
1 Journeyer's Kite
1 Lightning Greaves
1 Mind Stone
1 Muddle the Mixture
1 Redirect
1 Steal Enchantment
1 Twincast
1 Capsize
1 Crucible of Worlds
1 Crystal Shard
1 Extraplanar Lens
1 Fabricate
1 Forbid
1 Mimic Vat
1 Rhystic Study
1 Sculpting Steel
1 Vedalken Shackles
1 Control Magic
1 Cryptic Command
1 Ensnare
1 Fact or Fiction
1 Jace, the Mind Sculptor
1 Land Equilibrium
1 Rite of Replication
1 Acquire
1 Bribery
1 Desertion
1 Force of Will
1 Misdirection
1 Sunder
1 Tezzeret the Seeker
1 Treachery
1 Counterlash
1 Recurring Insight
1 Staff of Nin
1 Stolen Identity
1 Blatant Thievery
1 Commandeer

Average CMC: 3.76

Upgrades:

Budget alternatives:

You won't make many fans with the next Commander deck. This deck is based on the No Pain, No Gain deck presented earlier in this page. This deck attempts to drain the life of all players with spells that affect them most part of the game. For instance, Mogis, God of Slaughter may hurt opponents at the start of their upkeep unless they sacrifice a creature. When activated, Bloodchief Ascension deals damage every time a card is put in an opponent's graveyard. Underworld Dreams deals damage every time on opponent draws a card. Painful Quandary may deal damage to opponents that want to cast spells without dicarding cards. Manabarbs will hurt anyone that taps for mana. Most cards in this deck causes players to lose life.

Some of the cards, like Manabarbs, Breath of Darigaaz or Pestilence damages all players including yourself. However, the idea of this deck is to perform more damage on your opponents then you receive. In addition, as an extra safeguard, there are a few life gaining cards like Blood Artist, Exquisite Blood, Pristine Talisman, Exsanguinate and Blood Tithe, which might be helpful keeping your head above water.

The outcome is as follows: either your opponents gang up on you to get rid of your painful contraptions, either they all die a painful death.

No Pain, No Gain Commander
Commander (1)
1 Mogis, God of Slaughter
Lands (36)
1 Akoum Refuge
1 Blood Crypt
1 Bloodfell Caves
1 Bojuka Bog
1 Command Tower
1 Dragonskull Summit
1 Evolving Wilds
1 Foreboding Ruins
1 Forgotten Cave
1 Ghost Quarter
1 Leechridden Swamp
1 Mortuary Mire
7 Mountain
1 Piranha Marsh
1 Rakdos Carnarium
1 Rakdos Guildgate
1 Spinerock Knoll
1 Stensia Bloodhall
1 Sulfurous Springs
6 Swamp
1 Tainted Peak
1 Temple of Malice
1 Temple of the False God
1 Terramorphic Expanse
1 Urborg, Tomb of Yawgmoth
Creatures (28)
1 Blood Artist
1 Blood Seeker
1 Nezumi Graverobber
1 Zulaport Cutthroat
1 Burnished Hart
1 Fleshbag Marauder
1 Royal Assassin
1 Zo-Zu the Punisher
1 Bloodline Keeper
1 Crypt Ghast
1 Desecration Demon
1 Erebos, God of the Dead
1 Fanatic of Mogis
1 Rakdos, Lord of Riots
1 Bloodgift Demon
1 Gray Merchant of Asphodel
1 Heartless Hidetsugu
1 Indulgent Tormentor
1 Magma Phoenix
1 Master of Cruelties
1 Coalhauler Swine
1 Geth, Lord of the Vault
1 Massacre Wurm
1 Netherborn Phalanx
1 Ob Nixilis, Unshackled
1 Sire of Insanity
1 Skeletal Vampire
1 Platinum Angel
Spells (35)
1 Bloodchief Ascension
1 Vandalblast
1 Black Sun's Zenith
1 Breath of Darigaaz
1 Comet Storm
1 Death Denied
1 Demonic Tutor
1 Exsanguinate
1 Rakdos Charm
1 Rakdos Signet
1 Rakdos's Return
1 Dark Tutelage
1 Murder
1 Pristine Talisman
1 Sword of Vengeance
1 Underworld Connections
1 Underworld Dreams
1 Blood Tithe
1 Diabolic Tutor
1 Grave Pact
1 Liliana of the Dark Realms
1 Manabarbs
1 No Mercy
1 Pestilence
1 Pyrohemia
1 Skullcage
1 Spiteful Visions
1 Dictate of the Twin Gods
1 Exquisite Blood
1 Gilded Lotus
1 Painful Quandary
1 Polluted Bonds
1 Thought Prison
1 Deadly Tempest
1 Blasphemous Act

Average CMC: 3.86

This next commander deck is an artifact-based deck.

Artifact Commander
Commander (1)
1 Sharuum the Hegemon
Lands (37)
1 Academy Ruins
1 Ancient Den
1 Arcane Sanctum
1 Blinkmoth Nexus
1 Bojuka Bog
1 Buried Ruin
1 Celestial Colonnade
1 Command Tower
1 Darksteel Citadel
1 Esper Panorama
1 Eye of Ugin
1 Flooded Strand
1 Glimmervoid
1 Godless Shrine
1 Hallowed Fountain
5 Island
1 Mirrodin's Core
1 Mishra's Factory
4 Plains
1 Polluted Delta
1 Seat of the Synod
2 Swamp
1 Urborg, Tomb of Yawgmoth
1 Urza's Factory
1 Urza's Mine
1 Urza's Power Plant
1 Urza's Tower
1 Vault of Whispers
1 Watery Grave
Creatures (29)
1 Baleful Strix
1 Coretapper
1 Etherium Sculptor
1 Ethersworn Canonist
1 Master Transmuter
1 Myr Retriever
1 Steel Overseer
1 Eldrazi Displacer
1 Grand Architect
1 Master of Etherium
1 Scarecrone
1 Shimmer Myr
1 Treasure Mage
1 Trinket Mage
1 Auriok Salvagers
1 Phyrexian Metamorph
1 Solemn Simulacrum
1 Ethersworn Adjudicator
1 Kuldotha Forgemaster
1 Lodestone Golem
1 Sphinx Summoner
1 Duplicant
1 Steel Hellkite
1 Thopter Assembly
1 Wurmcoil Engine
1 Magister Sphinx
1 Myr Battlesphere
1 Sphinx of the Steel Wind
1 Sphinx Sovereign
Spells (33)
1 Everflowing Chalice
1 Aether Spellbomb
1 Dispeller's Capsule
1 Executioner's Capsule
1 Expedition Map
1 Sol Ring
1 Voltaic Key
1 Counterspell
1 Cyclonic Rift
1 Demonic Tutor
1 Energy Chamber
1 Lightning Greaves
1 Power Conduit
1 Reshape
1 Time Sieve
1 Chromatic Lantern
1 Fabricate
1 Myr Reservoir
1 Sculpting Steel
1 Tempered Steel
1 Lux Cannon
1 Supreme Verdict
1 Tezzeret, Agent of Bolas
1 Thran Dynamo
1 Trading Post
1 Gilded Lotus
1 Scourglass
1 Thoughtcast
1 Contagion Engine
1 Open the Vaults
1 Salvaging Station
1 All Is Dust
1 Darksteel Forge

This next commander deck is based on one of the Commander 2016 decks, Breed Lethality.

Breed Lethality Commander
Commander (1)
1 Atraxa, Praetors' Voice
Lands (37)
1 Academy Ruins
1 Arcane Sanctum
1 Breeding Pool
1 Command Tower
1 Darkwater Catacombs
1 Dreadship Reef
1 Exotic Orchard
3 Forest
1 Gavony Township
1 Godless Shrine
1 Hallowed Fountain
2 Island
1 Llanowar Reborn
1 Murmuring Bosk
1 Opulent Palace
1 Oran-Rief, the Vastwood
1 Overgrown Tomb
3 Plains
1 Sandsteppe Citadel
1 Seaside Citadel
1 Strip Mine
1 Sungrass Prairie
2 Swamp
1 Temple Garden
1 Temple of the False God
1 Tolaria West
1 Urborg, Tomb of Yawgmoth
1 Volrath's Stronghold
1 Watery Grave
1 Windswept Heath
1 Yavimaya Hollow
Creatures (25)
1 Scavenging Ooze
1 Snapcaster Mage
1 Thrummingbird
1 Zameck Guildmage
1 Abzan Falconer
1 Champion of Lambholt
1 Eternal Witness
1 Fertilid
1 Reyhan, Last of the Abzan
1 Tuskguard Captain
1 Vorel of the Hull Clade
1 Bloodspore Thrinax
1 Corpsejack Menace
1 Custodi Soulbinders
1 Fathom Mage
1 Forgotten Ancient
1 Glen Elendra Archmage
1 Kalonian Hydra
1 Master Biomancer
1 Spike Weaver
1 Deepglow Skate
1 Ghave, Guru of Spores
1 Reveillark
1 Prime Speaker Zegana
1 Woodfall Primus
Spells (37)
1 Astral Cornucopia
1 Pact of Negation
1 Enlightened Tutor
1 Expedition Map
1 Hardened Scales
1 Retribution of the Ancients
1 Sol Ring
1 Swords to Plowshares
1 Cyclonic Rift
1 Demonic Tutor
1 Mana Drain
1 Orzhov Signet
1 Simic Signet
1 Anguished Unmaking
1 Arachnogenesis
1 Aura Shards
1 Bred for the Hunt
1 Chord of Calling
1 Chromatic Lantern
1 Coalition Relic
1 Inspiring Call
1 Toxic Deluge
1 Vindicate
1 Citadel Siege
1 Mirrorweave
1 Mystical Teachings
1 Tezzeret's Gambit
1 Cathars' Crusade
1 Cauldron of Souls
1 Doubling Season
1 Inexorable Tide
1 Mirari's Wake
1 Sylvan Reclamation
1 Venser, the Sojourner
1 Contagion Engine
1 Merciless Eviction
1 Duneblast

Our last commander deck is an graveyard-based deck.

Graveyard Commander
Commander (1)
1 Meren of Clan Nel Toth
Lands (37)
1 Command Tower
1 Evolving Wilds
10 Forest
1 Golgari Guildgate
1 Golgari Rot Farm
1 Grim Backwoods
1 High Market
1 Jund Panorama
1 Jungle Hollow
1 Khalni Garden
1 Llanowar Wastes
1 Overgrown Tomb
1 Phyrexian Tower
1 Shimmering Grotto
10 Swamp
1 Temple of the False God
1 Terramorphic Expanse
1 Twilight Mire
1 Urborg, Tomb of Yawgmoth
Creatures (34)
1 Caustic Caterpillar
1 Sakura-Tribe Elder
1 Satyr Wayfinder
1 Viridian Emissary
1 Viridian Zealot
1 Eternal Witness
1 Fleshbag Marauder
1 Grim Haruspex
1 Merciless Executioner
1 Reclamation Sage
1 Skullwinder
1 Wood Elves
1 Yavimaya Elder
1 Disciple of Bolas
1 Jarad, Golgari Lich Lord
1 Savra, Queen of the Golgari
1 Solemn Simulacrum
1 Acidic Slime
1 Banshee of the Dread Choir
1 Kessig Cagebreakers
1 Mazirek, Kraul Death Priest
1 Mycoloth
1 Phyrexian Plaguelord
1 Shriekmaw
1 Sidisi, Undead Vizier
1 Champion of Stray Souls
1 Grave Titan
1 Woodland Bellower
1 Butcher of Malakir
1 Scourge of Nel Toth
1 Sepulchral Primordial
1 Sheoldred, Whispering One
1 Terastodon
1 Verdant Force
Spells (28)
1 Green Sun's Zenith
1 Reanimate
1 Skullclamp
1 Sol Ring
1 Demonic Tutor
1 Dread Summons
1 Evolutionary Leap
1 Golgari Charm
1 Golgari Signet
1 Grisly Salvage
1 Lightning Greaves
1 Mulch
1 Ashnod's Altar
1 Attrition
1 Buried Alive
1 Phyrexian Arena
1 Primal Growth
1 Putrefy
1 Victimize
1 Barter in Blood
1 Bonehoard
1 Dread Return
1 From Beyond
1 Grave Pact
1 Jarad's Order
1 Dictate of Erebos
1 Hibernation's End
1 Wretched Confluence

References

Number of hits: 396

Last updated: February 12, 2017